The hype laid down by Guitar Hero 3 had already faded, and the market imploded with an absolute overabundance of music games and accessories. Not only did this eat up a large amount of shelf space as previously mentioned, but this also overloaded many potential customers with too many options. All kinds of developers were seeking to get their share of the music game craze, so spin-off titles like DJ Hero and Band Hero started flooding the market alongside the plethora of Rock Band and Guitar Hero games. Both Rock Band and Guitar Hero now came bundled in huge boxes filled with plastic guitars and drums, and this made each game not only expensive to purchase, but also to manufacture. However, this had a negative impact on the music game market. Since Rock Band challenged Guitar Hero by offering players the option to jam out on either drums, guitar, bass, or vocals, Guitar Hero added the same features to the rest of Guitar Hero's sequels to remain relevant. Harmonix then started work on Guitar Hero's most popular competitor, Rock Band. The development of the Guitar Hero franchise was shifted over to Neversoft after Harmonix, the developers of the original Guitar Hero games, was purchased by Viacom. Related: Guitar Hero: Metallica Complete Song List Guitar Hero became a staple at countless arcades and college parties, so it was only a matter of time before a sequel entered development. It was the first Guitar Hero game to release on all platforms, which made it available to the largest audience the series had seen, and the game exploded as a result. While the first two Guitar Hero games catapulted the franchise into the mainstream, Guitar Hero 3: Legends of Rock cemented its place as one of the must-have games to play at the time. Outside of the 2015 release of Guitar Hero Live and Rock Band 4, the likes of which hardly compared to the success of the originals, the rock'n'roll inspired rhythm games still cease to exist to this day outside of the Clone Hero indie project. The concerning amount of shelf space dedicated entirely to plastic guitars at approximately every electronic retailer was evidence alone that Guitar Hero rose to be one of the most popular video games of all time, but out of nowhere, the series vanished as fast as it came. They're very similar games, and the instruments are mostly cross-compatible, but Rock Band 3 has some noteworthy additions that aren't to be found in the current iterations of Guitar Hero.In the mid-2000s, it was a genuinely safe assumption that most were aware of the massive success that Guitar Hero laid down back when it launched in 2005. On a related note, if you haven't yet tried the Rock Band series and like Guitar Hero, it's definitely worth doing so before you purchase Guitar Hero. If you're sticking exclusively to Wii, however, and like the franchise, then go for it. You're probably going to be spending a lot of money on instruments, so I would say it's best to have them compatible with your favourite console for future versions of the games. If you foresee yourself purchasing another console any time in the future, I'd just wait until then. I own Guitar Hero 3 on the Wii - also my only console at the moment - and have enjoyed countless hours of fun with friends. Whether or not this will impact your enjoyment is reliant on how you plan to play the game. Ultimately the Wii offers an inferior experience. The other consoles make it more seamless and integrated to communicate and play online. You will find far less people playing any game online with the Wii than you would on its Xbox 360 or PS3 counterpart. I believe that this has mostly been rectified now.Īlso note that the Wii suffers greatly from the lack of a real multiplayer (online, not offline) implementation. The actual gameplay is pretty much identical.Įarlier versions of the Wii Guitar Hero and Rock Band games had issues with the lack of DLC (Downloadable Content) which made the Xbox 360 and PS3 versions far more desirable. Do consider, however, that most people don't play Guitar Hero primarily for the graphics. will all be toned down to different extents. The Wii is simply not capable of the same level of graphics that you'd expect from an Xbox 360 or PS3, so the effects, models, audience, etc.
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